At the moment the wrench uses an ancient model, is effectively useless 98% of the time, and i think it has a load of potential
- give it some minor cading power, i'd say 6-8hp healed per hit on a prop but no nailing capabilities.
- give the model a rework, i'm thinking a machine wrench thats a bit bigger and is two handed.
- lower attack speed and increase damage to 25.
- Add a trait/trinket that would increase the swing speed by 20% and range by 15% called "Mechanical Prowess"
these would help it to be a legitmate option for you to take in the worth menu