At the moment the wrench uses an ancient model, is effectively useless 98% of the time, and i think it has a load of potential

  1. give it some minor cading power, i'd say 6-8hp healed per hit on a prop but no nailing capabilities.
  2. give the model a rework, i'm thinking a machine wrench thats a bit bigger and is two handed.
  3. lower attack speed and increase damage to 25.
  4. Add a trait/trinket that would increase the swing speed by 20% and range by 15% called "Mechanical Prowess"

these would help it to be a legitmate option for you to take in the worth menu

It would be really nice to have a lot more use for the mechanical wrench. I would use it more if it had more less niche, more universal and useful capabilities.

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